// // Created by stefan on 10.06.20. // #include "arena_list.h" #include #include #include #include #include Node *listPopFront(List *list) { Node *front = list->first; if (front == NULL) { return NULL; } list->first = front->next; if (front == list->last) { // Only Node in the list list->last = NULL; return front; } list->first->prev = NULL; front->next = NULL; return front; } Node *listPopBack(List *list) { Node *back = list->last; if (back == NULL) { return NULL; } list->last = back->prev; if (back == list->first) { // Only Node in the list list->last = NULL; return back; } list->last->next = NULL; back->prev = NULL; return back; } void listPushFront(List *list, Node *new) { if (list->first == NULL) { // List was empty list->first = new; list->last = new; return; } new->prev = NULL; new->next = list->first; new->next->prev = new; list->first = new; } // void listPushBack(List *list, Node *value) {} AtomicArenaList alInit(Node *arena, size_t size) { AtomicArenaList al = {.activeList = (List){.first = NULL, .last = NULL}, .freeList = (List){.first = arena, .last = &arena[size - 1]}, .arena = arena, .size = size}; atomic_init(&al.lock, RW_UNLOCKED); arena[0] = (Node){.value = NULL, .prev = NULL, .next = &arena[1]}; for (size_t i = 1; i < size - 1; ++i) { arena[i] = (Node){.value = NULL, .prev = &arena[i - 1], .next = &arena[i + 1]}; } arena[size - 1] = (Node){.value = NULL, .prev = &arena[size - 2], .next = NULL}; return al; } int alPush(AtomicArenaList *al, void *value) { fprintf(stderr, "Thread %lu: Pushing \n", pthread_self() % 1000); rwLockWrite(&al->lock); Node *current = listPopFront(&al->freeList); // List is empty if (current == NULL) { rwUnlockWrite(&al->lock); return -1; } current->value = value; listPushFront(&al->activeList, current); rwUnlockWrite(&al->lock); return 0; } int alRemoveElem(AtomicArenaList *al, void *value) { fprintf(stderr, "Thread %lu: Removing element \n", pthread_self() % 1000); rwLockWrite(&al->lock); for (size_t i = 0; i < al->size; ++i) { if (al->arena[i].value != value) { continue; } Node *node = &al->arena[i]; if (node == al->activeList.first) { listPopFront(&al->activeList); listPushFront(&al->freeList, node); atomic_char *a = &al->lock; rwUnlockWrite(a); return 0; } if (node == al->activeList.last) { listPopBack(&al->activeList); listPushFront(&al->freeList, node); rwUnlockWrite(&al->lock); return 0; } // The node is somewhere in the middle Node *prev = node->prev; Node *next = node->next; next->prev = prev; prev->next = next; listPushFront(&al->freeList, node); rwUnlockWrite(&al->lock); return 0; } rwUnlockWrite(&al->lock); return -1; } void *alFindLastElem(AtomicArenaList *al, SearchFunction f) { fprintf(stderr, "Thread %lu: Finding last element \n", pthread_self() % 1000); rwLockRead(&al->lock); List const *const actList = &al->activeList; if (actList->last == NULL) { rwUnlockRead(&al->lock); return NULL; } for (Node *current = actList->last; current != NULL; current = current->prev) { if (f(current->value)) { rwUnlockRead(&al->lock); return current; } } rwUnlockRead(&al->lock); return NULL; }