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//
// Created by stefan on 10.06.20.
//
#include "arena_list.h"
Node *listPopFront(List *list) {
Node *front = list->first;
if (front == NULL) {
return NULL;
}
list->first = front->next;
if (front == list->last) {
// Only Node in the list
list->last = NULL;
return front;
}
if (front->next != NULL) {
list->first->prev = NULL;
front->next = NULL;
}
return front;
}
Node *listPopBack(List list) { return NULL; }
void listPushFront(List *list, Node *new) {
if (list->first == NULL) {
// List was empty
list->first = new;
list->last = new;
return;
}
new->next = list->first;
new->next->prev = new;
list->first = new;
}
void listPushBack(List list, Node *value) {}
ArenaList alInit(Node *arena, size_t size) {
ArenaList al;
al.activeList = (List){.first = NULL, .last = NULL};
al.freeList = (List){.first = arena, .last = &arena[size - 1]};
arena[0] = (Node){.value = NULL, .prev = NULL, .next = &arena[1]};
for (size_t i = 1; i < size - 1; ++i) {
arena[i] = (Node){.value = NULL, .prev = &arena[i - 1], .next = &arena[i + 1]};
}
arena[size - 1] = (Node){.value = NULL, .prev = &arena[size - 2], .next = NULL};
return al;
}
int alPush(ArenaList* al, void *value) {
Node *current = listPopFront(&al->freeList);
// List is empty
if (current == NULL) {
return -1;
}
current->value = value;
listPushFront(&al->activeList, current);
return 0;
}
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