/// @file matleap.h /// @brief leap motion controller interface /// @author Jeff Perry /// @version 1.0 /// @date 2013-09-12 #ifndef MATLEAP_H #define MATLEAP_H #define MAJOR_REVISION 4 #define MINOR_REVISION 0 #include "Leap.h" #include "mex.h" #include namespace matleap { /// @brief a leap frame struct frame { int64_t id; int64_t timestamp; uint32_t detectedHands; Leap::HandList hands; bool has_gesture; }; /// @brief leap frame grabber interface class frame_grabber { private: bool debug; Leap::Controller controllerConnection; frame current_frame; public: /// @brief constructor frame_grabber(); void open_connection(); void close_connection(); /// @brief destructor ~frame_grabber(); /// @brief debug member access /// /// @param flag turn it on/off void set_debug(bool flag); /// @brief get a frame from the controller /// /// @return the frame frame const &get_frame(); }; } // namespace matleap #endif