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/// @file matleap.h
/// @brief leap motion controller interface
/// @author Jeff Perry <jeffsp@gmail.com>
/// @version 1.0
/// @date 2013-09-12

#ifndef MATLEAP_H
#define MATLEAP_H

#define MAJOR_REVISION 4
#define MINOR_REVISION 0

#include "Leap.h"
#include "mex.h"

#include <unistd.h>

namespace matleap {

/// @brief a leap frame
    struct frame {
        int64_t id;
        int64_t timestamp;
        uint32_t detectedHands;
        Leap::HandList hands;
        bool has_gesture;
    };

/// @brief leap frame grabber interface
    class frame_grabber {
    private:
        bool debug;
        Leap::Controller controllerConnection;
        frame current_frame;

    public:
        /// @brief constructor
        frame_grabber();

        void open_connection();

        void close_connection();

        /// @brief destructor
        ~frame_grabber();

        /// @brief debug member access
        ///
        /// @param flag turn it on/off
        void set_debug(bool flag);

        /// @brief get a frame from the controller
        ///
        /// @return the frame
        frame const &get_frame();
    };

} // namespace matleap

#endif